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1. Hosting on WinXP...
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Mon Nov 28, 2011 [10:35 PM]
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syrron
thetwistedmud@gmail.com
member since: Mar 28, 2011
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I have successfully compiled my code and can run my MUD locally. I can log in, locally.
How do I set it up so that the MUD can be connected by others? It has been over a decade since I've done any of this, GOOGLE isn't helping much, and I'm at wits end!
Thanks everyone!
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2. RE: Hosting on WinXP...
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Tue Nov 29, 2011 [12:05 AM]
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Telara
Email not supplied
member since: Jul 14, 2002
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In Reply To
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As far as the MUD is concerned, you should be able to just give out your internet IP (or name if you have a DNS entry for you XP box) and port (note that if this is your home computer, the IP may change unless you have a solid static IP). If you have a firewall you will have to open the port there though. I have always done my main coding with MSVC in windows, and tested it there and have never had any problems having others log on to see things.
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3. RE: Hosting on WinXP...
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Tue Nov 29, 2011 [6:51 AM]
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Istarian
Email not supplied
member since: Jan 11, 2010
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There are a fair number of services, such as DynDns (dyndns.com), that offer free dynamic hostnames. You can get an account and a program that will keep your current ip address updated so the address should work most of the time.
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4. RE: Hosting on WinXP...
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Tue Nov 29, 2011 [10:09 PM]
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Achon
Email not supplied
member since: Oct 26, 2011
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5. RE: Hosting on WinXP...
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Wed Nov 30, 2011 [6:32 AM]
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cratylus
Email not supplied
member since: Feb 1, 2006
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