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1. 1 player mud Sat Apr 17, 2010 [6:31 AM]
Tortomaki
Email not supplied
member since: Feb 3, 2007
Reply
Hi, i'm just looking to find something that'll help me put a copy of a mud I already play up just for on my computer, just so I can double check things, build areas and just send them in, so on, I know there are things that'll act like a virtual server in windows, but I dont need other people to be able to connect, any ideas/suggestions?


2. RE: 1 player mud Sat Apr 17, 2010 [8:56 AM]
cratylus
Email not supplied
member since: Feb 1, 2006
In Reply To
Reply
I don't know what mud you play, so how would I know where to find its code
so you can read it?

Why don't you ask the people who run your mud?

-Crat
http://lpmuds.net


3. RE: 1 player mud Sat Apr 17, 2010 [11:55 AM]
Drizzt1216
Email not supplied
member since: Aug 12, 2005
In Reply To
Reply
Don't believe he was asking for the source code. Sounds like the admin of the MUD in question are willing to give him that, he's just unsure of how to host it. I'd personally suggest taking a look at http://www.cygwin.com/
Builder Academy:
http://www.tbamud.com
telnet://www.tbamud.com:9091
4 Dimensions:
http://www.4dimensions.org
telnet://www.4dimensions.org:6000


4. RE: 1 player mud Thu Jul 8, 2010 [12:34 PM]
Riendf
larvariendf@hotmail.com
member since: Jun 11, 2008
In Reply To
Reply
As said upside, if it is in C, you can use cygwin.
I personnally use it with Eclipse on my mud (very distantly related to ROM now) you can use gdb easily.
Now I will say that doing so, you put yourself at a risk if you code (again at least in C)
Cygwin hide a lot of problems that are memory related, as the memory allocations are not made the same.
If you have a fast enough computer you should use a virtual image of the target system and code within. The target often being a unix like, you would also benefit of tools like Valgrind. (purify being less 'free')
And every mud in C should use Valgrind....




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