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1. CoolMud 2.3 released Sun Jun 3, 2012 [3:39 PM]
Tyche
Email not supplied
member since: Apr 4, 2000
Reply
I've released an updated port of the CoolMud 2.3 server which includes a portable
version of NDBM as well as makefiles for GCC 4.x, Borland, Digital Mars
and Microsoft C compilers.

Tar/gzip archive
Zip archive
Original sources
Subversion repository
MudBytes repository

CoolMud is a network-accessible, multi-user, programmable, interactive and
distributed system designed for the construction of text-based adventure games,
conferencing systems, and other collaborative software.

CoolMUD was written in 1992 by Stephen F. White (also TinyMUCK and MOO).

The 2.3 version of CoolMud was created by Robin Powell in 1998.
It includes some new string functions, a list splice operator,
the ability to run background tasks forever with the sleep command.
Aliases for objects was added using '$' sigil. They are defined
on the System object (#0). The core database features furniture.
All the help information from the manuals was added into the core
database. Editing commands have been enhanced.

I converted both the manuals to PDF format.
The Sourcery - http://sourcery.dyndns.org
TeensyMud - http://teensymud.kicks-ass.org
"A man can receive nothing, except it be given him from heaven."


2. RE: CoolMud 2.3 released Wed Jun 6, 2012 [10:11 AM]
Jarred791
Email not supplied
member since: Mar 10, 2001
In Reply To
Reply
Oh wow, talk about a blast from the past. I had so much fun
with Cool when I first discovered it years ago. Tinkering with
it over these past few days has bought back a lot of fun
memories.


3. RE: CoolMud 2.3 released Fri Jun 8, 2012 [12:24 AM]
Jodah
Email not supplied
member since: Dec 21, 2001
In Reply To
Reply
I'm still waiting for AwesomeMud 1.0 release.


4. RE: CoolMud 2.3 released Mon Jul 9, 2012 [5:22 PM]
Jarred791
darren.wheeler@verizon.net
member since: Mar 10, 2001
In Reply To
Reply
I've been playing with this for several weeks now and I am really starting to like the codebase better than MOO (or Cold, for that matter). Does anyone know of a patch to add real (floating point) number support? I've tried patching it in myself but no matter what I do, it seems to be converted to an integer somewhere (e.g.
";return 1.2" returns "--> 1.0") and I can't figure out where the conversion is happening.

I realize this is probably the wrong forum to be asking this question, but heck, where would you even ask questions about CoolMUD at this point?


5. RE: CoolMud 2.3 released Mon Jul 9, 2012 [7:09 PM]
Tyche
Email not supplied
member since: Apr 4, 2000
In Reply To
Reply
I am not aware of any patches.
One might look at the Genesis/ColdC server for a roadmap to adding such support since the architecture is quite similar.
The Sourcery - http://sourcery.dyndns.org
TeensyMud - http://teensymud.kicks-ass.org
"A man can receive nothing, except it be given him from heaven."


6. RE: CoolMud 2.3 released Tue Jul 10, 2012 [11:17 AM]
Jarred791
darren.wheeler@verizon.net
member since: Mar 10, 2001
In Reply To
Reply
I figured not, but it was worth asking just in case.

I'll keep poking at the source. I almost have it working
correctly, there's only one minor problem that I can't seem
to figure out. I'm sure it's some small thing that I have
overlooked.




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