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1. skill based codebase?
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Sat Jun 24, 2006 [10:34 AM]
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Fitzy
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member since: Jun 24, 2006
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Reply
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Hi, was was wondering if there are any codebases that employ a "skill gain through use" system, not involving experience/training points or anything. Can anyone point some out, if there are any? Thanks beforehand.
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2. RE: skill based codebase?
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Sat Jun 24, 2006 [11:10 AM]
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Zividave
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member since: Sep 26, 2004
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It'd be very little work to change ROM into something like that. Simply set all of the skills to 1 percent, then they can improve them through regular use. Then just take out the entire 'practice' and points part, so they only improve via use. Alter the gain percentage how you like, or make it not a percentage but a point etc.
The skill improvement part is already there, it would basically mean going to the start of each skill function and adding a check like if (GET_SKILL (ch, gsn_kick) <= 0) etc (just // blah code there, but you get the idea).
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3. RE: skill based codebase?
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Sat Jun 24, 2006 [11:28 AM]
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cratylus
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member since: Feb 1, 2006
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In Reply To
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Dead Souls uses a skills system by default. Using
them improves them. Training points are earned
through promotion, but you are not obligated
either to make use of the training points, or
even provide a means for level promotion.
See the following URL:
http://dead-souls.net/guide/chapter05
-Crat
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