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ok i figured out this error but so i dont spam here is another error....
act_info.c:593: error: syntax error before ')' token
void show_char_to_char_0(CHAR_DATA * victim, CHAR_DATA * ch) { char buf[MAX_STRING_LENGTH], message[MAX_STRING_LENGTH], pers_buf[MAX_STRING_LENGTH];
buf[0] = '\0'; //set_prename(victim); //set_prename(ch); if (!IS_NPC(victim) && !victim->desc )
strcat( buf, '{r({RLinkdead{r){x ' );
if (RIDDEN(victim)){
if (ch != RIDDEN(victim)) {
strcat(buf, '(Ridden) ');
} else {
strcat(buf, '(Your mount) ');
}
}
if (IS_NPC(victim) && ch->questmob > 0 &&
victim->pIndexData->vnum == ch->questmob)
strcat(buf, '[{WTARGET{x] ');
if (IS_SET(victim->comm, COMM_AFK))
strcat(buf, '{G[{gAFK{G]{x ');
if (IS_AFFECTED(victim, AFF_INVISIBLE))
strcat(buf, '{D({BInvis{D){x ');
if (victim->invis_level >= LEVEL_HERO)
strcat(buf, '{D({bWizi{D){x ');
if (IS_AFFECTED(victim, AFF_HIDE))
strcat(buf, '{W({yHide{W){x ');
if (IS_AFFECTED(victim, AFF_CHARM))
strcat(buf, '{W({xCharmed{W){x ');
if (IS_AFFECTED(victim, AFF_FAERIE_FIRE))
strcat(buf, '{M({mPink Aura{M){x ');
error line if (IS_EVIL(victim) && !IS_NPC(victim) && IS_AFFECTED(ch, AFF_DETECT_ALIGNMENT)) strcat(buf, '{R({rRed Aura{R){x {x');
if (IS_GOOD(victim) && !IS_NPC(victim)
&& IS_AFFECTED(ch,
AFF_DETECT_ALIGNMENT))
strcat(buf, '{y({YGolden Aura{y){x ');
if (IS_AFFECTED(victim, AFF_SANCTUARY))
strcat(buf, '{D({wWhite Aura{D){x ');
if (IS_AFFECTED(victim, AFF_REFLECT))
strcat(buf, '{D({WSilver Aura{D){x ');
if (is_affected(victim, skill_lookup('enhance aura')))
strcat(buf, '{C({cEnhance Aura{C){x ');
if (IS_AFFECTED2(victim, AFF_CHAOTIC))
strcat(buf, '{m({MChaotic{m){x ');
if (IS_AFFECTED2(victim, AFF_DEFLECT))
strcat(buf, '{c({CDeflective{c){x ');
if (!IS_NPC(victim) && IS_SET(victim->act, PLR_KILLER))
strcat(buf, '{D({RTRAITOR{D){x ');
if (!IS_NPC(victim) && IS_SET(victim->act, PLR_THIEF))
strcat(buf, '{D({RCRIMINAL{D){x ');
if (!IS_NPC(victim) && (victim->pcdata->judge == 3))
strcat(buf, '{r(Mercenary){x ');
if (!IS_NPC(victim) && victim->side == SIDE_NONE &&
IS_AFFECTED(ch, AFF_DETECT_ALIGNMENT))
strcat(buf, '{b({BBlue Aura{){x ');
if (victim->position == victim->start_pos &&
!IS_SET(victim->act, PLR_SEVERED) && victim->long_descr[0]
!= '\0') {
strcat(buf, victim->long_descr);
send_to_char(buf, ch);
return;
thanks for the help
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