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1. Please Read
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Thu Feb 24, 2005 [5:41 PM]
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PalinJaaY
Inoxx_JaaY@yahoo.com
member since: Feb 22, 2005
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Reply
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Could someone please give me a list of the areas i can safly remove without messing the mud up? (mindcloud2 code)
Palin
p.s. email it to sigis420@yahoo.com and/or inoxx_jaay@yahoo.com
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2. RE: Please Read
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Thu Feb 24, 2005 [9:26 PM]
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Marquoz
Email not supplied
member since: Apr 24, 2000
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In Reply To
Reply
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Go through your .h files looking for hard coded values. These include but are not limited to, starting equipment, starting rooms, boards to read, standard gold items.
Any areas that don't include these hard coded items can be easily removed. When you get to the areas that include these items, you need to be more careful as a new player can crash the MUD when they create themselves. You could either renumber the items, or temporarily disable their loading. Also the starting room might be safely disregarded if the backup start room is available. If both aren't, it causes problems.
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-----
Coder at Aeonian Dreams
dreams.game-host.org 4000
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3. RE: Please Read
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Fri Feb 25, 2005 [10:17 AM]
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ROMMAN
Email not supplied
member since: Oct 24, 2004
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In Reply To
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also something to think about however not really having anything to do with coding, generally on diku derived muds you must make sure that all area links are removed before taking out an area.
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