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1. Damage Guidelines? Mon Nov 16, 2009 [5:12 AM]
Kalados
kevin.drizzle@gmail.com
member since: Nov 15, 2009
Reply
Whats the rule of thumb for a mobs and a weapons hit die and dam roll per item/mob level?

Kind of confused as to how to easily balance those


2. RE: Damage Guidelines? Mon Nov 16, 2009 [7:44 AM]
Keriwena
Email not supplied
member since: Jun 25, 2001
In Reply To
Reply
That's a hard question to answer, because it depends on the HP and affects the players have. The typical 'sanctuary' affect cuts damage taken by one half, so above the level where it can be assumed a player would have it, Builders tend to double the mob's damage values. This means players that don't have 'sanc' are skunked.

Long ago, Lotus of Dizzy suggested "(level divided by 2) + 5" as a guide for the mob's damage dice. Weapons should be the same, and if a mob wields a weapon, then the mob's dam should be much less so there's a difference if it's disarmed.

I suggest dropping by the DizzyMUD home page, and clicking on "Building Guide". It's not perfect, but at least it covers all the bases.

http://www.dizzymud.com/


Fallon's Law: The key to balance in a MUD lies in realizing that the player's abilities follow a Bell curve - if the MUD is balanced for the average player, then a good player will be able to rip it up. If you 'fix' it so no one can advance too quickly, then players on the bottom half of the curve will be totally frustrated.


Hope that helps some,
Keri


3. RE: Damage Guidelines? Mon Nov 16, 2009 [10:50 AM]
Kalados
kevin.drizzle@gmail.com
member since: Nov 15, 2009
In Reply To
Reply
Thanks. That helps alot :) Just saved all that in notepad :-P

and im checking out your guide :)


4. RE: Damage Guidelines? Mon Nov 16, 2009 [11:13 AM]
Gotrek
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member since: Feb 6, 2009
In Reply To
Reply
This'd probably be a question best asked of who ever runs the
MU* you work on.


5. RE: Damage Guidelines? Tue Nov 24, 2009 [10:43 AM]
Dratgard
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member since: Jun 3, 2004
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Reply
Only two scenarios, really:

A) You are a builder, and you should ask your supervisor/admin. They should know or guide you.

B) You are the admin/head-builder. Ultimately it's up to you. Most established Muds wind up with a chart or guideline. But, it's up to you based on these ideas:

-How hard you want your Mud to be
-How long you want fights to last
-How fast you want characters to level up
-Etc




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