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1. Stock Areas? Fri Aug 29, 2003 [7:16 PM]
Kolderon
kranar@hotmail.com
member since: Nov 3, 2002
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I was just reading on this BBS that apparantly people freely distribute stock areas. Stock areas being rooms that one can use for free. Where can I download these rooms? I am working on my own custom codebase, but I sure as heck can't design a single room for the life of me, so I'd love to be able to use some stock areas just for testing purposes.


2. RE: Stock Areas? Sat Aug 30, 2003 [3:35 AM]
tandonmiir
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member since: Nov 5, 2002
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If you're working on your own custom codebase, then you should be able to write a room... Because, if it is your own custom codebase, then stock areas won't be able to load, since they're built for released codebases.

For example, even though I am working on a ROM2.4b6 codebased MUD, I don't believe that it can load stock ROM areas anymore because of all the changes I've put into effect.

And since you're writing your own codebase... You need to learn how to handle the area files in the load functions. That is how I learned all the format for my areas.

Anyhoo... if you are working off of a codebase that's heavily modified, look at that codebase's release package. It should have some stock stuff.
If what you say is true, and you're writing a MUD 100% from scratch, then you're going to have to write your areas from scratch as well.
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catch(Exception ex)
{
// oh crap!
}

-TandonMiir


3. RE: Stock Areas? Sat Aug 30, 2003 [5:19 AM]
Kolderon
kranar@hotmail.com
member since: Nov 3, 2002
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<< If what you say is true, and you're writing a MUD 100% from scratch, then you're going to have to write your areas from scratch as well. >>

Yeah, ah well. My rooms are saved in binary format, and I opened some of the area files and they seem to be in plain text format.

I can just copy and paste them room by room, I was just hoping that perhaps there was like a neat text file that had title, room description, and which rooms lead where.


4. RE: Stock Areas? Sat Aug 30, 2003 [8:38 AM]
scandum
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member since: Aug 30, 2002
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http://ftp.game.org/ might have some stock areas, most code bases are shipped with some areas.
http://tintin.sf.net - Kickin It Old Skool since 1992




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