Okay, Not sure how many people already located this, but theres a small problem when using the MPTRANS ALL feature in SWR muds. If the target room is the same one your in, it can cause the mud to freeze, as each character is moved out, then back in, and added to the end of the list. Hence, the loop never finishs and nither does the command. Whoopee, We have a lockup! This is a little patch I came up with to counter that. Its only been a problem once, but better safe then sorry.
It looks really stupid when I paste it here, So i'll give you a link instead. Click below to get the text-version of the new subroutine. Simply replace the MPTRANS function in MUD_COMM.C with this one, and recompile.
Click here to download NEW_MPTRANS.TXTHave a nice day :)