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1. Kingdoms of Amalur: Concepts lifted from several MUDs
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Fri Feb 17, 2012 [9:15 AM]
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l_o_c_k_e
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member since: Dec 16, 2011
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Definitely stolen ideas from harvested MUD code!
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2. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Fri Feb 17, 2012 [11:03 AM]
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Epilogy
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member since: Mar 9, 2006
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All of which were derived from your work, no doubt.
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3. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Fri Feb 17, 2012 [12:51 PM]
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l_o_c_k_e
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member since: Dec 16, 2011
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Not all. I do not know where "magic gem slots" originated, but the "Reckoning" is a mudder's version of Highlander's "Quickening"
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4. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Fri Feb 17, 2012 [2:00 PM]
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Ithuriel
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member since: Nov 14, 2010
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Oh no, they used an attack button didn't they? That's a big no-no.
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5. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Fri Feb 17, 2012 [4:08 PM]
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l_o_c_k_e
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member since: Dec 16, 2011
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No, but we're pretty sure they have read through the "Well of Souls" MUD
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6. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Fri Feb 17, 2012 [9:57 PM]
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Gotrek
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member since: Feb 6, 2009
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Can you prove that R.A. Salvatore has indeed read/played this MUD and copied it?
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7. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Fri Feb 17, 2012 [10:11 PM]
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Jodah
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member since: Dec 21, 2001
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Nothing is original anymore. Everything is taken from something. There are only so many ways to make a cupcake.
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8. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Sat Feb 18, 2012 [6:31 PM]
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l_o_c_k_e
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member since: Dec 16, 2011
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It's not my job nor desire to, it's obvious because the features are in MUDs. One thing of note, they mention the "Well of Souls" in the first seconds of the game. This goes on to reflect various MUD features present in several games. We are pretty sure he is aware of MUDs, and Bethesda (Skyrim) admitted they did some extensive "data mining" into open source RPG games (MUDs were specifically mentioned). Since EA copied them, you can see where this is going..
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9. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Sat Feb 18, 2012 [6:31 PM]
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l_o_c_k_e
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member since: Dec 16, 2011
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It's not my job nor desire to, it's obvious because the features are in MUDs. One thing of note, they mention the "Well of Souls" in the first seconds of the game. This goes on to reflect various MUD features present in several games. We are pretty sure he is aware of MUDs, and Bethesda (Skyrim) admitted they did some extensive "data mining" into open source RPG games (MUDs were specifically mentioned). Since EA copied them, you can see where this is going..
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10. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Sat Feb 18, 2012 [11:51 PM]
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Jodah
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member since: Dec 21, 2001
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11. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Sun Feb 19, 2012 [3:25 AM]
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Gotrek
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member since: Feb 6, 2009
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@Locke
Your one thing of note couldn't be an even bigger epic fail if you tried. The MUD you seem to reference, opened up its doors in 2005 (and no longer even seems to be around).
Now lets consider for a moment: - The natural cave underneath the Dome of the Rock is called the Well of Souls. - The first book in the 'Well of Souls' series by Jack L Charters, was published in 1977. - A game from Synthetic Reality called 'Well of Souls' was released back in 2001. (Maybe you mean this? I don't know) - A Well of Souls has appeared in a number of games over the years.
Care to provide a link to where a representative of Bethesda admitted to 'data-mining' during the development of Skyrim? I don't recall any such admission being made at any point in the last 5 years.
Finally, you've got to be kidding yourself if you think that in a multi-billion dollar industry, developers are going out and stealing MUD code (from hobbyists) for their latest greatest project.
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12. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Sun Feb 19, 2012 [12:15 PM]
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Ithuriel
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member since: Nov 14, 2010
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Pretty much what Jodah said.
You've got to be kidding me if you're making this post for anything other than trolling.
Why do you have such a hard-on for targeting this one game? The item system is Diablo. The graphics are Fable and WoW. The craft/object collection is Dragon Age. The name has Kingdoms in it. Here's a big one; The game is an RPG.
Bottom line.. Who cares?
Wanna know the funny part about all these MUDs you're pulling up? Their concepts were lifted from something else in the first place.
BOOM, Realization. Astonishing, I know.
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13. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Mon Feb 20, 2012 [8:55 AM]
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Drizzt1216
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member since: Aug 12, 2005
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Ideas can't be copyrighted, and it's very unlikely that any of the ideas *stolen ideas were patented.
*Re-used is a much more accurate term.
PS: Why are you posting on TMC again Locke? Your previous account was banned, the fact that you're posting with a new account rather than with your old one leads me to assume you weren't unbanned either.
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14. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Tue Feb 21, 2012 [4:14 AM]
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Macademus
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member since: Apr 29, 2000
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Locke has been let out of the mental hospital alot earlier this year than usual.. its usually between july and september he makes his return to mudconnector posting his random bullsh*t
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-Tijer
http://www.godwars.net - A Wealth of GodWars Information
Legends of Hatred: godwars.net:3500 - Heavily modified GodWars
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15. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Tue Feb 21, 2012 [6:09 AM]
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cratylus
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member since: Feb 1, 2006
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Also, Raiders of the Lost Ark.
Can't believe you missed that one. Maybe you're young.
Or maybe I'm old :(
-Crat
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16. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Tue Feb 21, 2012 [3:23 PM]
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Drizzt1216
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member since: Aug 12, 2005
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Of course you're old, you're a MUDder. Young MUDders are like unicorns. If you were young you'd be playing WoW.
(Except of course that I'm quite young and have never played WoW, so there goes that theory.)
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17. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Tue Feb 21, 2012 [11:03 PM]
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Jodah
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member since: Dec 21, 2001
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Way to shoot down your own theories.
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18. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Tue Mar 20, 2012 [10:09 PM]
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dhh
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member since: Oct 30, 2001
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What a joke- I couldn't be bothered to read all the threads so my apologies.
KoA is a decent mix of gameplay lifted from 100s of different games, that includes several of the popular rpgs in the last 30 years.
Fable, Diablo, Elder Scrolls, Warcraft
Who in turn lifted their ideas from DnD and other PnP games.
Who got their ideas from legand such as LoTR and and further concepts that mimic reflections and distortions of our world. (Especially mythology).
Ie, Gary Gygax "Dieties and Demigod", "Unearthed Arcana".
/thread
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19. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Wed Mar 21, 2012 [9:18 AM]
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Turncoat
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member since: Jun 23, 2011
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Could someone please post the damn address to this mud already? It actually sounds like an awesome game.. well from what I've been able to uncover. Seriously, who gives a damn? Oh look.. diablo, holy crap they stole stuff from nethack, or maybe angband, or maybe even rogue! AHHH!!
Like someone said further up, everyone steals ideas from everyone else.
I really want to play KoA.. dang it.
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20. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Wed Mar 21, 2012 [1:46 PM]
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Hades_Kane
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member since: Aug 17, 2001
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21. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Wed Mar 21, 2012 [2:04 PM]
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Turncoat
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member since: Jun 23, 2011
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Ah, then wtf is he going on about? He really is an idiot.
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22. RE: Kingdoms of Amalur: Concepts lifted from several MUDs
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Sun Mar 25, 2012 [4:27 PM]
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Jodah
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member since: Dec 21, 2001
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He wants the mudconnector users in all of their keyboard power to go after a big company because they kill mobs just like how muds kill mobs.
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